Update: I do not plan any further releases of Fragmentarium.
For an actively maintained version, please see this fork:
https://github.com/3Dickulus/FragM
About
Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU.
It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.
Features:
- Multi-tabbed IDE, with GLSL syntax highlighting
- User widgets to manipulate parameter settings
- High-resolution (tile) renderings
- Progressive rendering, for high quality AA, and distributed ray tracing.
- HDR (RGBE .HDR) support and tone mapping
- Support for simple animations
- Modular GLSL programming - include other fragments
- More than 100 examples, including 3D fractals (Mandelbulb, Mandelbox, Quaternion, Kaleidoscopic IFS), 2D fractals (Mandelbrots, Ducks, spherical Julias), Heightmaps, Knots and Hyperbolic Tesselations.
Fragmentarium is built in C++, OpenGL/GLSL, and Qt 4.
Fragmentarium is currently in the early development phase, but is getting more mature! Read more about getting Fragmentarium or more about using Fragmentarium.
The progress and design considerations can be tracked at the Syntopia blog.
If you like Fragmentarium, you might like its sister project, Structure Synth.